WebFix the Vault 13 computer; Notes. It is known that there was a bugged "good ending" present in the game files as well as being restored by the Fallout 2 Restoration Mod. Whether this has any bearing on future games and the intelligent deathclaws' existence is unknown; further complicated by entries in the Fallout Bible. WebDetailed walkthrough. When in Vault 15, go to where Darion was standing and scan the computer right behind him. With a high enough Science skill, one can get the NCR spy holodisk (the holodisk's data can be copied onto the Pip-Boy 2000).Take the holodisk to NCR, tell president Tandi about Khans having a spy within her government, she will …
Vault 13 Fallout Wiki Fandom
WebDec 24, 2012 · In the next room, in a small cell, there is a entrance to Vault 12. Make your way through it. You may have to fight some Glowing Ghouls. Reach the Water Chip, then make your way out of the vault, (if you didn't fix the pump, expect a fight) go through Necropolis and get back to Vault 13. Make your way down to the bottom level of the Vault. WebSolve the Gecko powerplant problem is a side quest in Fallout 2. The nuclear reactor in Gecko is the source of much friction between that community and Vault City. The reactor is damaged, and is putting out a considerable spill of radioactive coolant into the groundwater in the region. People in Vault City are becoming ill due to this. Both communities want … how do you clean water boiler
Stop officer Jack from blowing up the power plant - Fallout Wiki
WebWe currently have 38,629 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing! WebVault 13 is one of the Vaults constructed by the Vault-Tec Corporation. It is located in Southern California, due west of Vault 15 and the post-War settlement of Shady Sands. ... He was placed in custody while the remaining dwellers tried to fix the computer. Without the voice interface, the systems began to shut down one by one, starting with ... WebOne of the computers has information on Vault 13, although it requires a decent Science skill (at least 65). At the vault, you have to either negotiate with or dispose of the inhabitants, which will require the Vault-Tec computer voice module, which can be obtained from Eldridge in New Reno Arms, or Vault 8 (in Vault City). pho\u0027s thai